The numbers are in: games are becoming less violent. A study of this month’s E3 trade event by industry publication Gamesindustry.biz found that 33 per cent of the games shown at the event contained no violence, almost double the number identified in 2019. This is heartening news because, while we know violent games do not cause real-world violence, it’s refreshing to see developers tackle a broader range of themes which represent the interests of an increasingly diverse gaming audience.
數(shù)據(jù)顯示:游戲變得不那么暴力了。行業(yè)出版物Gamesindustry.biz對本月的E3游戲展進行了研究,發(fā)現(xiàn)此次活動中33%的游戲沒有暴力元素,幾乎是2019年的兩倍。這是一個令人振奮的消息,因為雖然我們知道暴力游戲不會導(dǎo)致現(xiàn)實世界中的暴力,但看到開發(fā)者們涉足更廣泛的主題,代表著日益多樣化的游戲用戶的興趣,這讓人耳目一新。